When I use color, I want it to match with the character that I developed. If I created a character where they were more natural and down-to-earth, I would have their color palette consist of some greens and browns. I wouldn't create them using a bright, neon pink shirt. I am going to take one of my character sketches for example. When choosing her colors, I had to think all the way back to the setting. I asked myself about what colors I would be choosing for the face, hair, and clothing. I choose to make two different color palettes; one for the face and hair, another for the clothing. For the face and hair, I wanted it to be based off the character's abilities/powers. I choose some cool (blues, greens, purples) neon colors for that color palette. However, the color palette for the clothing is different. I wanted it to be based off a futuristic-like setting, but I also want it. These are the things I come across when creating a character.
0 Comments
One of the first games I played was the Sims. This version of the Sims was a mobile game. Around this time, I didn’t have the ability to download any computer games. The game gave a natural vibe to it, except for the fact that you, the player, was the god of this small Sim world you’ve created. I think the natural vibe comes from the game’s developers/creators when they chose what colors to use for everything, including the people (or Sims) you’ve created. These colors made everything feel like it had a realistic touch. Now let’s talk about the actual gameplay itself. It is a very enjoyable game to play, mainly because you get to be a god and control people. One time I got upset while playing because I locked a family of Sims in a burning room (it was from a stove on fire), and not a single one was lit on fire. It was pretty cool how they were programmed to (independently) react to the fire. Their actions were realistic, and not T-posing while levitating all over the room. And over time, more actions were added for them to do/say/react to. However, the game digressed. It went from controlling people to more of a home designer type game. You could still control them and stuff, but the developers/creators made it to be more like, “Hey, look! Why don’t you design a house and submit it to use for a chance for it to be a ‘designer home (quoted from the game itself)'". The game downgraded over time, and I don't play it as much as I used to. I would recommend this game to people who like creating houses. This is what I think upon the game, the Sims Freeplay.
The color palette used in this game, Animal Crossing: Pocket Camp (phone game), has a down-to-earth color palette. As you see from the image, the colors really stand out for each and every object. Take the character, for example. My character has on this hat, which is obviously eye-catching and stands out the most in my outfit. The hat consists of mostly blues and some yellows. But why don't we focus on the color palette used for the environment in the background, since I don't wear this hat often. The trees, as seen in back, consists of mainly dark greens and browns. This probably says that the trees were created to be kind of realistic and earthy, yet keeping a simple and "coordinated" with the tree's design. I think the tree's main colors fit into the environment's color palette because the trees are spotted almost everywhere, they would be apart of the main palette. An example of a separate color palette would be the flowers. As seen below in the picture and around my character, the flowers either have blue, pink, or purple as their individual (flower) color. Those three colors are vibrant (in my opinion) and give off a happy vibe. They won't fit into the environment color palette because the environment's color palette is more earth-like, and the flowers' color palette is more like vibrant and exciting colors. In addition to my point, these flowers aren't used often through the game to be apart of the main (environmental) color palette. So this means that those flowers must have their own color palette. One thing I would like to add in about the main color palette is that it changes from season to season, meaning that the creators must have a different palette for each season.
To summarize this post:
“Nintendo.” Animal Crossing: Pocket Camp, <ac-pocketcamp.com/en-US/site.> In the modeling industry, Photoshop is used on cover models. It can be used for fixing or covering small things like blemishes, pimples, or scars. Another way Photoshop can be used for cover modeling to completely change the model's appearance. For this case of Photoshop, it is primarily used for changing the appearance of the model. I think of this as deceptive. We aren't allowing the natural beauty of the cover models to shine, instead we are hiding it in layers or behind a "mask" created by Photoshop. But do not get me wrong here. I do enjoy using Photoshop. However, I don't like to completely change someone's appearance (without their permission, of course!) in Photoshop. The use of Photoshop on models also affects people who view the magazine, website, et cetera. They expect other people to be all perfect and stuff, but we all have our own physical flaws. This does not happen in just one place. No just all over the state. Nor does it happen in just your country. No, not even the entire continent! This is a worldwide thing, or as I like to call it, an "epidemic". And every time someone puts out a new, Photoshopped image of a model, we either aspire to be them (the Photoshopped models) or expect others to look like them. And yet, we refuse to look at the true image of the cover models. That is my view on Photoshop in the modeling industry.
To quickly summarize this post:
|
I am now using a "Read More" button for the sake of saving your fingers when scrolling.
AuthorHello! This blog is about me and what I do during class! ("The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.") Archives
May 2022
Categories
All
|