Yes, I did. It’s been over two months since Animal Crossing: New Horizons came out. It’s time for a review. Like I said in my March 20th post, I’m going to split up my AC:NH reviews due to the boatload of content that is current and future events (as stated by AC:NH’s director, Aya Kyogoku), and because I have yet to test one of the multiplayer options.
I don't have a video of it (but you can sure find on if you look on the New Horizons hashtag on Twitter or Instagram), but placing multiple items down in a certain area can decrease the FPS. I placed down a whole bunch of bug crates down in one area and the FPS dropped drastically and my Switch practically was about to overheat.
0 Comments
Lately in class, we have been working with the Compound Objects tool in 3Ds Max. The tools we have been working with include the Scatter, Boolean/ProBoolean, and Loft tools. We have also been working with the Array and Sweep tools. Some of the tools I used so far for our project have been the ProBoolean, Loft, and Sweep. I’ve been using the ProBoolean tool a lot more than the other tools in our project. In my opinion, the hardest tool to use would be the ProBoolean, because I’m still learning about its multiple functions and what the difference between merge, intersection, and union. The table above was created using the ProBoolean tool. If I can correctly remember, the operations used to make it were union, merge/intersection, and subtraction.
To summarize this post: - The Compound Objects tool looks difficult to use, but once you get the hang of it, it’s easier. - I, personally, had a longer time learning how to use the ProBoolean tool. Hello there everyone! It’s that time of the school year when I have to post another blog post! Today we’ll be talking about 3D modeling. You may think, “dang, another blog post on 3D modeling.” Well, yes, people who are reading this, this is another blog post on 3D modeling. In fact, you’re gonna be hearing a lot about 3D modeling next year. Anyways, into the blog. Comparing my first time in 3D modeling (which was in either 7th or 8th grade) to now, I’d say I’ve improved in knowledge and understanding of using 3D programs. In my 7th/8th grade year, I slacked off in class and left all the work to my partner(s) (which contributed a whole bunch to me not learning anything about the program), leaving me with no understanding of the 3D program, SketchUp. Now, that I finally listened in class and stopped procrastinating as much (still kind of do to this day), I learned how to use 3Ds Max faster than I learned how to use SketchUp. In SketchUp, I only knew how to make a shape and to stack them. Not how to split objects or to rotate them. Yet I was left to the task to make a mug, which my old teacher said it was hard to make in a 3D program. Thank god I had a partner or else I would’ve struggled with that. A lot. Well, now today, I know how to do all of those things in 3Ds Max. The legs were made using splines. This is a mixture between splines and primitives.
To summarize this post: - There was a huge difference when I worked in a 3D program my 8th and freshman year. - The classes are very different. It's the beginning (well to be actual, halfway) of the quarter, and a new unit has been started; the 3D modeling unit. This is what we'll be focusing on for the majority of class next year in Digital Design and Animation Two. It is my second time using a 3D program. I used one in eighth grade (and barely learned anything). It was similar to 3DS Max (what we use in class this year), but focused more on architecture. Anyways, backing off my eighth grade year, let's talk about what I did this year in class. Compared to last year, I do enjoy working in 3D programs this year. I found working in architecture a disinterest of mine, so I do like having the variety of being able to build other things besides buildings. However, it took awhile for me to start working in 3DS Max. Lately I've been able to understand how the program works. What we done so far has me excited for the future, but at the same time nervous and scared. I say excited because working in this program is fun. But then I realize that the more we progress into 3D modeling, the harder it's going to get and the slower I earn about 3D modeling. So that is why I'm excited and nervous for the future. Anyways, that is how I feel about our 3D modeling unit.
(sorry I do not have a rendered picture to show you guys, but check later this week on the selected works tab!) To summarize this post: - I enjoy working in 3D programs - I have worked in a 3D program before |
I am now using a "Read More" button for the sake of saving your fingers when scrolling.
AuthorHello! This blog is about me and what I do during class! ("The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.") Archives
May 2022
Categories
All
|