Hey everyone! Like the title says, this is my final blog post of the year! Now, I'll be back next year, so don't think this is the final blog post that I'm ever writing. This post is a reflection over the things I had done, created, animated, edited, transformed over the Digital Design and Animation course. I do admit it was a difficult course, but I had fun with it. The main takeaways of this class are all the units except for Unit 1 (Applying Digital Design Production) and maybe Unit 4 (Producing Digital Audio and Video). Honestly, I took this class for the Animation unit (Unit 3) and the 3D modeling unit (Unit 5). I could've taken the Digital Media and Design class, but I wanted to expand through the world of digital graphics. I wanted to learn how to animate and build stuff in a 3D modeling program. Also, I felt that my weird self would fit better in this class that the Digital Media and Design class. The most rewarding experiences that I got out of this class was just me being in it. Even though I was quite slow or procrastinated on some (I said some) assignments, I had a fun time. I meet some new people (got yelled at for being a weeb by some classmates), learned to animate, and finally learned how to make objects in a 3D program. This is the only class (besides Creative Writing, an elective of mine) that I actually wanted to go to. The skills that I learned in this class will definitely follow me into the future. I want to find a job that will have me animating. Of course for a job in animation I need to know how to animate in both 2D and 3D programs. Currently, I do work a little bit in the digital design industry but creating posters for people. I use composition techniques and principles of design (maybe elements of design, depends on how the person wants it) when working on the poster(s). Summarizing this post, I had a fun time this year. I liked all units, especially the Animation unit and the 3D modeling unit. This year, I learned how to animate, create in a 3D program, and all while doing that, met new people. I hope that I'll continue to enjoy this class next year.
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Hello there everyone! It’s that time of the school year when I have to post another blog post! Today we’ll be talking about 3D modeling. You may think, “dang, another blog post on 3D modeling.” Well, yes, people who are reading this, this is another blog post on 3D modeling. In fact, you’re gonna be hearing a lot about 3D modeling next year. Anyways, into the blog. Comparing my first time in 3D modeling (which was in either 7th or 8th grade) to now, I’d say I’ve improved in knowledge and understanding of using 3D programs. In my 7th/8th grade year, I slacked off in class and left all the work to my partner(s) (which contributed a whole bunch to me not learning anything about the program), leaving me with no understanding of the 3D program, SketchUp. Now, that I finally listened in class and stopped procrastinating as much (still kind of do to this day), I learned how to use 3Ds Max faster than I learned how to use SketchUp. In SketchUp, I only knew how to make a shape and to stack them. Not how to split objects or to rotate them. Yet I was left to the task to make a mug, which my old teacher said it was hard to make in a 3D program. Thank god I had a partner or else I would’ve struggled with that. A lot. Well, now today, I know how to do all of those things in 3Ds Max. The legs were made using splines. This is a mixture between splines and primitives.
To summarize this post: - There was a huge difference when I worked in a 3D program my 8th and freshman year. - The classes are very different. It's the beginning (well to be actual, halfway) of the quarter, and a new unit has been started; the 3D modeling unit. This is what we'll be focusing on for the majority of class next year in Digital Design and Animation Two. It is my second time using a 3D program. I used one in eighth grade (and barely learned anything). It was similar to 3DS Max (what we use in class this year), but focused more on architecture. Anyways, backing off my eighth grade year, let's talk about what I did this year in class. Compared to last year, I do enjoy working in 3D programs this year. I found working in architecture a disinterest of mine, so I do like having the variety of being able to build other things besides buildings. However, it took awhile for me to start working in 3DS Max. Lately I've been able to understand how the program works. What we done so far has me excited for the future, but at the same time nervous and scared. I say excited because working in this program is fun. But then I realize that the more we progress into 3D modeling, the harder it's going to get and the slower I earn about 3D modeling. So that is why I'm excited and nervous for the future. Anyways, that is how I feel about our 3D modeling unit.
(sorry I do not have a rendered picture to show you guys, but check later this week on the selected works tab!) To summarize this post: - I enjoy working in 3D programs - I have worked in a 3D program before Hello there, and welcome back to the page where I post about things I do in class. Today, our topic is on reviewing Adobe Animate, Adobe Premiere, and Adobe After Effects. From a previous post, I have reviewed Adobe Animate. But in this post, I'll quickly summarize that post when talking about Adobe Animate. Let us start with Adobe After Effects first, just because it was the first program I used out of all three programs I'm reviewing. When working in Adobe After Effects, I was a little confused at first. It was the first video editing program I have ever used. When using it for our ball animation, I found it simple. However, when using it for another project in our class, I easily got confused with all the new tools we had to use. I still don't know how to use some of the tools to this day. Now let us move onto Adobe Animate. I have clearly stated that it was frustrating to use, and as a beginner using this program, I had to restrain myself from slamming my head on the keyboard numerous times. Last but not least, Adobe Premiere. I haven't used Adobe Premiere that much yet to start reviewing it, but it is quite similar to Adobe After Effects. I would say Adobe Premiere is the bigger version of Adobe After Effects, with a bundle of newer items. Well, that is my review on all of the video editing software we used in class.
To summarize this post: - After Effects was slightly confusing for me to use - Animate was just straight up confusing - Premiere is a bigger version of After Effects Hello there! Welcome back to the blog post page on my website. In this particular post, I will be talking about idle animations. Idle animations can vary from a character tossing a certain object to a character breathing, of course depending on the game and its developer. Idle animations can be interesting enough that you begin to stare at them for a while, admiring the time and effort put into it. Unless you’re like me, and you end up staring at the screen for hours. After looking over the reviews of some idle animations from games, I was going to do one for my blog post. The game I will be choosing is Animal Crossing: New Leaf. I know I have a limited number of games to work with, but since I was already playing that game before typing this blog, let’s go ahead and use it. Looking at the player’s idle animation, it is interesting. All they do is stand there, maybe move around back and forth a little. Their arms move from side to side and the head bobs little from left to right, making them (the player) mimic the standing movements of a slightly energetic human. On a side note, the player blinks more when standing idle than when walking or running around. Now I’m going to take a quick look at one of the special characters. The special character’s idle movements are similar to the player’s idle movements, until the player walks past or around them. Then, this special character will turn their head (but not speak) to acknowledge the player’s presence. This is all I have for this blog post, so goodbye!
To summarize this post ~w~
Over these past several weeks, we have been working in Photoshop. Over that course of time, we learn various tips and tricks in Photoshop. And when I mean tips and tricks, I mean the tools that we use working in Photoshop. And, of course, over that time, I liked working with some of those tools. One of my favorite tools in Photoshop is the Spot Healing Brush. I like this tool because I can clear up blemishes on people's faces. I like this tool because once I clear up this person's face, I feel like their face is a new blank canvas for me to continue messing up on. I played around a little with this tool (in my free time) by clearing up on of my friends' face (don't worry, I have her permission). I know a little while back, I created a whole blog post on how Photoshop is bad in the modeling community. You may compare about what I said back then to what I said (or typed) now. Yes, I do have a love-hate relationship with this tool, and I only use it when:
To summarize this post:
The color palette used in this game, Animal Crossing: Pocket Camp (phone game), has a down-to-earth color palette. As you see from the image, the colors really stand out for each and every object. Take the character, for example. My character has on this hat, which is obviously eye-catching and stands out the most in my outfit. The hat consists of mostly blues and some yellows. But why don't we focus on the color palette used for the environment in the background, since I don't wear this hat often. The trees, as seen in back, consists of mainly dark greens and browns. This probably says that the trees were created to be kind of realistic and earthy, yet keeping a simple and "coordinated" with the tree's design. I think the tree's main colors fit into the environment's color palette because the trees are spotted almost everywhere, they would be apart of the main palette. An example of a separate color palette would be the flowers. As seen below in the picture and around my character, the flowers either have blue, pink, or purple as their individual (flower) color. Those three colors are vibrant (in my opinion) and give off a happy vibe. They won't fit into the environment color palette because the environment's color palette is more earth-like, and the flowers' color palette is more like vibrant and exciting colors. In addition to my point, these flowers aren't used often through the game to be apart of the main (environmental) color palette. So this means that those flowers must have their own color palette. One thing I would like to add in about the main color palette is that it changes from season to season, meaning that the creators must have a different palette for each season.
To summarize this post:
“Nintendo.” Animal Crossing: Pocket Camp, <ac-pocketcamp.com/en-US/site.> In the modeling industry, Photoshop is used on cover models. It can be used for fixing or covering small things like blemishes, pimples, or scars. Another way Photoshop can be used for cover modeling to completely change the model's appearance. For this case of Photoshop, it is primarily used for changing the appearance of the model. I think of this as deceptive. We aren't allowing the natural beauty of the cover models to shine, instead we are hiding it in layers or behind a "mask" created by Photoshop. But do not get me wrong here. I do enjoy using Photoshop. However, I don't like to completely change someone's appearance (without their permission, of course!) in Photoshop. The use of Photoshop on models also affects people who view the magazine, website, et cetera. They expect other people to be all perfect and stuff, but we all have our own physical flaws. This does not happen in just one place. No just all over the state. Nor does it happen in just your country. No, not even the entire continent! This is a worldwide thing, or as I like to call it, an "epidemic". And every time someone puts out a new, Photoshopped image of a model, we either aspire to be them (the Photoshopped models) or expect others to look like them. And yet, we refuse to look at the true image of the cover models. That is my view on Photoshop in the modeling industry.
To quickly summarize this post:
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AuthorHello! This blog is about me and what I do during class! ("The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.") Archives
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