Over the past few weeks, we have been working in Adobe Animate. Out of all programs we worked in for animating, Animate was the one that was supremely frustrating to work. I had to restrain myself from slamming my head on the keyboard multiple times while using this program.
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Hello there! Welcome back to the blog post page on my website. In this particular post, I will be talking about idle animations. Idle animations can vary from a character tossing a certain object to a character breathing, of course depending on the game and its developer. Idle animations can be interesting enough that you begin to stare at them for a while, admiring the time and effort put into it. Unless you’re like me, and you end up staring at the screen for hours. After looking over the reviews of some idle animations from games, I was going to do one for my blog post. The game I will be choosing is Animal Crossing: New Leaf. I know I have a limited number of games to work with, but since I was already playing that game before typing this blog, let’s go ahead and use it. Looking at the player’s idle animation, it is interesting. All they do is stand there, maybe move around back and forth a little. Their arms move from side to side and the head bobs little from left to right, making them (the player) mimic the standing movements of a slightly energetic human. On a side note, the player blinks more when standing idle than when walking or running around. Now I’m going to take a quick look at one of the special characters. The special character’s idle movements are similar to the player’s idle movements, until the player walks past or around them. Then, this special character will turn their head (but not speak) to acknowledge the player’s presence. This is all I have for this blog post, so goodbye!
To summarize this post ~w~
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AuthorHello! This blog is about me and what I do during class! ("The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.") Archives
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