Lately in class, we have been working with the Compound Objects tool in 3Ds Max. The tools we have been working with include the Scatter, Boolean/ProBoolean, and Loft tools. We have also been working with the Array and Sweep tools. Some of the tools I used so far for our project have been the ProBoolean, Loft, and Sweep. I’ve been using the ProBoolean tool a lot more than the other tools in our project. In my opinion, the hardest tool to use would be the ProBoolean, because I’m still learning about its multiple functions and what the difference between merge, intersection, and union. The table above was created using the ProBoolean tool. If I can correctly remember, the operations used to make it were union, merge/intersection, and subtraction.
To summarize this post: - The Compound Objects tool looks difficult to use, but once you get the hang of it, it’s easier. - I, personally, had a longer time learning how to use the ProBoolean tool.
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AuthorHello! This blog is about me and what I do during class! ("The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.") Archives
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