Hi everyone, and welcome to a blog post outside of my mandatory posts. Today, I will be talking about map development. If you've been following my updates for Unreality, you would know I've been creating maps for a while. Well, this post is kind of a reflection on map developing and techniques that I used to help me make my maps. Things I'd Done:Base Sketch:To start, I created one big map. It marked the boundaries, roads, and the different areas of the campsite. I marked off areas so I could complete them separately and go more into depth. Talk with Teammates:While I was creating the maps for Unreality, I had to stay in contact with my other members; mainly the 3D modeler(s) and programmer(s). Since they were the ones who were making the assets and designing the terrain, I had to stay in touch with them to see how and what needed to be incorporated. Reflection:I was assigned this because I had nothing much to do (I'm the writer lol), so I first walked into it like "ok, maybe this will take me a week or two to finish." No it did not. Every time I learned something new, for example how roads work, I had to learn something else related right after. I took me a week to learn basic driving skills of Canadians just to place road signs, then I found out that Canadians use more signs than us. So what do I have to do? Learn Canadian road signs. Then there was road sign placement. At that point, I used the first (official) guide I found online, which was American-based. Both styles are similar, and I hope Canadian drivers won't see it as a mistake.
Anyways, enough about me ranting. Overall, good god it takes longer than you think. So much research has to go into it- from learning about the terrain to learning about human interaction in there. Human interaction being things like infrastructure, buildings, etc.
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AuthorHello! This blog is about me and what I do during class! ("The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.") Archives
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